What I am going to explain is how Enna develops her perfect dishes in the game. There are other ways to develop dishes but this is how she does it. I am going to cover two main parts here :
- Taste, Appeal, and Price
- Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma
If you don't like the details, this is my favorite way :
- Use Top-Class Pork as the 1st Ingredient, and Gold Flakes as the 2nd - Keep using this combination until there's no effect on the Dish's Inner Stats ( 100, 89, 100, 95, 100, 84, 100, 100 )
- Use Aged Cheese ( one Ingredient only ) to develop, creating the final Dish with all Inner Sats 100.
Next, we will talk about the details.
Taste, Appeal, and Price
When we pick our Ingredients, we can see how compatible it is to the Dish we are developing. The compatibility levels are :
- Bad
- Doubtful
- Normal
- Good
- Perfect
If we mix ingredients that are either Bad or Doubtful, you will see a massage popping up half way of the development saying they are not compatible. If we choose a combination that are either Good or Perfect, we get a message saying they are compatible.
Not Compatible : Bad/Bad, Bad/Doubtful, Doubtful/Bad, Doubtful/Doubtful, Bad/Normal, Doubtful/Normal
Compatible : Perfect/Perfect, Perfect/Good, Good/Perfect, Good/Good, Perfect/Normal, Good/Normal

Price is generally effected by the rank of the ingredients. If we pick Gold Flakes, we can almost always get a Price Increase.
However, in the later play-throughs, I realized Taste, Appeal, and Price are a little random. It can generate different results even if we use the same Ingredients on the same Dish. That's when I realized I should focus on the Inner Stats first.
Inner Stats
Inner stats are totally predictable. You can even work out how many times you need to develop the Dish to make it perfect.
Each Dish has 8 Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma. Each Stat is represented by a number, from 0 to 100.
Each Ingredient also has 8 Inner Stats. However it's not shown in the game. Luckily we've got them all worked out. ( Ingredients and Numbers )
Before we see some examples, let's see how Dish Development works. There are 2 steps :
- Adds 1st Ingredient's stats to Dish's stats
- Adds 2nd Ingredient's stats to the result of Step 1
So you can see, it's not adding two Ingredients' Stats together and then add to the Dish's Stat. That's why we can get different result when we put the Ingredients in different orders.
Example 1
Example 2
Notice numbers are capped at 100.
When Inner Stats are increased, Taste/Appeal/Price would usually increase at the same time. I haven't got any Taste/Appeal/Price decrease since I started using the combinations that would only increase all Inner Stats. ( Best Ingredients for Developing Dishes? )
In most cases, when Inner Stats all reach 100, the Taste/Appeal/Price are also at their maxed values. ( Taste/Appeal/Price Caps ) However, sometimes Taste/Appeal/Price are not yet capped. When this happens, I simply Develop the Dish without any Ingredients. Eventually they will be at the capped values. I sometimes throw in an Aged Cheese to increase the chance of making Taste/Appeal/Price capped.
Tips and facts :
- Chef's Cooking skill effects the time needed for Dish Development. A Chef with 999 Cooking skill can finish developing in one night.
- The higher the Dish Rank is, the more the Exp the Chef will receive ( Rank 9 Dish gives 900 Exp; Rank 6 Dish gives 600 Exp. )
- Simply Develop a Dish without any Ingredients to make a "Copy" of the Dish.
Useful Spreadsheets : See all spreadsheets available Here






