Last time I was all OMG don't download the latest patch of Cafe Nippon. Looks like they've fixed the overlapping issue. Phew~, It's now safe to download.
I haven't been playing Cafe Nippon lately because I started playing Pocket Clothier. I learnt something new about remodeling stores in Cafe Nippon this week so I should really add / change some of the posts I did in the past. Nothing major though. I don't really know if I've told people the wrong thing. I probably have, here and there.
I know I haven't been posting for quite a few days now, a week? I have been updating though, adding info to the older posts.
What I have been working on is the compatibility list for Pocket Clothier. I am nearly there. It takes quite a few play-throughs to get everything. At the same time I'm adding more to the Job List.
Well, just so you know, I am still here. :)
2 July 2012
Compatibility Guide has been added. ( Here )
Wednesday, 27 June 2012
Wednesday, 20 June 2012
List of Trophies
There we go, a list of trophies. I don't think there is more but if you see something I don't have here, please leave a comment and I'll fix it right away. :)
12-Month Sales Record
I was browsing through a list of trophies for Pocket Clothier. I have received everything except two :
Other Tips
- 5-Month Sales Record
- 12-Month Sales Record
Of course we have to get those two as well. But how? I thought it was impossible since the weather and economy change all the time. Those two factors make the Monthly Profit go up and down even if everything else stay the same.
It took a bit of effort but we finally did it. *cheering*
It took a bit of effort but we finally did it. *cheering*
It is most achievable at the beginning of the game. This is how we did it.
Step 1 - Increase Price to 20 %
I did this to increase the price gap I can work with. It may not be necessary but I will find out when I play again next time.
( Menu > Shop > Shop Policies )
Step 2 - Set up Shelves and Racks as usual while making sure Monthly Balance does not go red
Step 3 - Keep Monthly Balance as low as you can the end of the day
Before the last customer walks out of the door, you want to make sure the Monthly Balance is as low as possible but higher than the previous month. If it goes over too much, open Order Settings and click on Additional Order to do a Manual Order.
Click on Additional Order
You can order the same product again and again until you are happy with the number.
Increase the # of Orders by clicking on the left green arrow. Then Place Order
Repeat Step 2, and Step 3 until you get your trophies.
Other Tips
- If you think your Monthly Balance is very close to the previous month, save the game - so you can reload if needed.
- The shop is quite crowded in Month 12. You might want to buy a few more things earlier in the Month ( or Day if you prefer ). Otherwise it'll be difficult to make the next few months generate higher Monthly Profit
Sunday, 17 June 2012
How to Develop A Perfect Dish
I have been wanting to do a guide about Dish Development in Cafe Nippon, but you know me, I try and avoid posting guides. >_< Anyway, I will give it a go here.
What I am going to explain is how Enna develops her perfect dishes in the game. There are other ways to develop dishes but this is how she does it. I am going to cover two main parts here :
If you don't like the details, this is my favorite way :
Next, we will talk about the details.
Not Compatible : Bad/Bad, Bad/Doubtful, Doubtful/Bad, Doubtful/Doubtful, Bad/Normal, Doubtful/Normal
Compatible : Perfect/Perfect, Perfect/Good, Good/Perfect, Good/Good, Perfect/Normal, Good/Normal

Price is generally effected by the rank of the ingredients. If we pick Gold Flakes, we can almost always get a Price Increase.
When Inner Stats are increased, Taste/Appeal/Price would usually increase at the same time. I haven't got any Taste/Appeal/Price decrease since I started using the combinations that would only increase all Inner Stats. ( Best Ingredients for Developing Dishes? )
In most cases, when Inner Stats all reach 100, the Taste/Appeal/Price are also at their maxed values. ( Taste/Appeal/Price Caps ) However, sometimes Taste/Appeal/Price are not yet capped. When this happens, I simply Develop the Dish without any Ingredients. Eventually they will be at the capped values. I sometimes throw in an Aged Cheese to increase the chance of making Taste/Appeal/Price capped.
Tips and facts :
What I am going to explain is how Enna develops her perfect dishes in the game. There are other ways to develop dishes but this is how she does it. I am going to cover two main parts here :
- Taste, Appeal, and Price
- Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma
If you don't like the details, this is my favorite way :
- Use Top-Class Pork as the 1st Ingredient, and Gold Flakes as the 2nd - Keep using this combination until there's no effect on the Dish's Inner Stats ( 100, 89, 100, 95, 100, 84, 100, 100 )
- Use Aged Cheese ( one Ingredient only ) to develop, creating the final Dish with all Inner Sats 100.
Next, we will talk about the details.
Taste, Appeal, and Price
When we pick our Ingredients, we can see how compatible it is to the Dish we are developing. The compatibility levels are :
- Bad
- Doubtful
- Normal
- Good
- Perfect
If we mix ingredients that are either Bad or Doubtful, you will see a massage popping up half way of the development saying they are not compatible. If we choose a combination that are either Good or Perfect, we get a message saying they are compatible.
Not Compatible : Bad/Bad, Bad/Doubtful, Doubtful/Bad, Doubtful/Doubtful, Bad/Normal, Doubtful/Normal
Compatible : Perfect/Perfect, Perfect/Good, Good/Perfect, Good/Good, Perfect/Normal, Good/Normal

Price is generally effected by the rank of the ingredients. If we pick Gold Flakes, we can almost always get a Price Increase.
However, in the later play-throughs, I realized Taste, Appeal, and Price are a little random. It can generate different results even if we use the same Ingredients on the same Dish. That's when I realized I should focus on the Inner Stats first.
Inner Stats
Inner stats are totally predictable. You can even work out how many times you need to develop the Dish to make it perfect.
Each Dish has 8 Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma. Each Stat is represented by a number, from 0 to 100.
Each Ingredient also has 8 Inner Stats. However it's not shown in the game. Luckily we've got them all worked out. ( Ingredients and Numbers )
Before we see some examples, let's see how Dish Development works. There are 2 steps :
- Adds 1st Ingredient's stats to Dish's stats
- Adds 2nd Ingredient's stats to the result of Step 1
So you can see, it's not adding two Ingredients' Stats together and then add to the Dish's Stat. That's why we can get different result when we put the Ingredients in different orders.
Example 1
Example 2
Notice numbers are capped at 100.
When Inner Stats are increased, Taste/Appeal/Price would usually increase at the same time. I haven't got any Taste/Appeal/Price decrease since I started using the combinations that would only increase all Inner Stats. ( Best Ingredients for Developing Dishes? )
In most cases, when Inner Stats all reach 100, the Taste/Appeal/Price are also at their maxed values. ( Taste/Appeal/Price Caps ) However, sometimes Taste/Appeal/Price are not yet capped. When this happens, I simply Develop the Dish without any Ingredients. Eventually they will be at the capped values. I sometimes throw in an Aged Cheese to increase the chance of making Taste/Appeal/Price capped.
Tips and facts :
- Chef's Cooking skill effects the time needed for Dish Development. A Chef with 999 Cooking skill can finish developing in one night.
- The higher the Dish Rank is, the more the Exp the Chef will receive ( Rank 9 Dish gives 900 Exp; Rank 6 Dish gives 600 Exp. )
- Simply Develop a Dish without any Ingredients to make a "Copy" of the Dish.
Useful Spreadsheets : See all spreadsheets available Here
Friday, 15 June 2012
Who Cares about Tax?
I tried my best using smaller shelves and racks, so I didn't overstock too much. I complained about how Auto Stock system was not perfect, talked about how to avoid 3M tax. HOWEVER, I don't need to worry about this anymore.
We've got a solution. :D :D :D :D :D
What we need to do is to earn heaps more so tax money wouldn't matter.
What we need to do is
Let's see how well it went.
Tips
We've got a solution. :D :D :D :D :D
What we need to do is to earn heaps more so tax money wouldn't matter.
What we need to do is
- Have two staff with 1700+ speed combined on the same level
- Leave one Large Register only in the shop ( get rid of other registers )
- Change Menu > Shop > Shop Policies > Price Setting to Price Increased: 20%
- Change Menu > Shop > Shop Policies > Staff Policy > Register to High
Have two staff with 1700+ speed combined
Just any combination that's greater than 1700 Speed.
Example 1
Staff A : Speed 800
Staff B : Speed 900
Example 2 - if you prefer having 3 staff working on the same level
Staff C : Speed 999
Staff D : Speed 850
Staff E : Speed 870
Staff E : Speed 870
Leave one Large Register only in the shop
I found 2 speedy staff with 1 Large Register fast enough to serve the whole shop.
Price Setting > Price Increased: 20%
Believe or not, customers are happy with the increase if they are happy with the register.
Staff Policy > Register to High
This is to make sure there are always 2 staff at the Large Register, otherwise you don't get the bonus.
Let's see how well it went.
I tried this setup during Month 3, 4, and 5. The income went all the way up. Month 6, and 7 I swapped someone with lower Speed in just to compare. Month 8, 9, 10 swapped them back again but Miss Wood was kindly helping other customers at the Service Desk so the income went down a bit. ( probably should remove that service desk )
I was very happy with the outcome.
Here's another picture to show what happened when you have this set up.
Every customer served by two speedy staff at the Large Register gives Bonus.
So from now on, we don't need to worry about tax in 3M and we can have a different way to set up the shop. :D
*hi5*
Tips
- You might want to think about changing the Price back to Normal or even cheaper later on to attract more customers. That way you get the rapport faster.
Thursday, 14 June 2012
Auto Stock is not perfect
I have to say, the Auto Stock system in Pocket Clothier is not making much sense to me.
You see, when Auto Stock is on, your staff would order new goods in, whenever the stock is low. The staff don't check if you have clothes on shelves or racks in the shop. This creates a problem - over stocking. They really should check both. >_<
Now, you get taxed in 3M if you have more than $100k, and have any items that reaches over 100 pieces in shop + stock.
There are a few ways to avoid 3M tax
You see, when Auto Stock is on, your staff would order new goods in, whenever the stock is low. The staff don't check if you have clothes on shelves or racks in the shop. This creates a problem - over stocking. They really should check both. >_<
Now, you get taxed in 3M if you have more than $100k, and have any items that reaches over 100 pieces in shop + stock.
There are a few ways to avoid 3M tax
- Try and lower your fund before 3M - upgrades is what most people do
- Not use Large Shelves and Racks
- Manual ordering
- Remove overstocked items in your store
I don't like the way it is. It means the game is a little not well thought. I tried manual ordering but it's just too much trouble.
HOWEVER, if you are sick of trying to avoid tax, like me, you might want to look at how to make big monthly profit to pay tax. Check this out : Who Cares about Tax?
HOWEVER, if you are sick of trying to avoid tax, like me, you might want to look at how to make big monthly profit to pay tax. Check this out : Who Cares about Tax?
Tuesday, 12 June 2012
Job List
I finally finished my first play-through of Pocket Clothier. I think I did alright. <-- hasn't really read any guides yet that's why she's saying that.
I've got a Job List and Requirement. It's now completed. I also added another sheet that's sorted by the Career names.
I only realized recently what the bonus requirement is. When we coordinate someone's outfit, say for a Comedian, if we give them a Stage Outfit and the plan went through successfully, we get some bonus rewards - usually cash and more boost items. ( 24 June 2012 )
I spent quite some time to see how I can play my Android games on PCs. I found YouWave and BlueStacks, also Android -x86. I installed BlueStacks ( yay for free software ) but it doesn't run Pocket Clothier or any other Kairosoft games I own. Some people tried YouWave and was able to play Kairosoft's games but after a while it stopped working. I am not willing to pay for something that might not work so I just gave up on that one for now. Android -x86 gets a little too complicated as I was getting hungry by the time I had a chance to look at it. Maybe some other time.
I still love playing games on my little mobile phone. There is something nice about it. :)
I've got a Job List and Requirement. It's now completed. I also added another sheet that's sorted by the Career names.
I only realized recently what the bonus requirement is. When we coordinate someone's outfit, say for a Comedian, if we give them a Stage Outfit and the plan went through successfully, we get some bonus rewards - usually cash and more boost items. ( 24 June 2012 )
I spent quite some time to see how I can play my Android games on PCs. I found YouWave and BlueStacks, also Android -x86. I installed BlueStacks ( yay for free software ) but it doesn't run Pocket Clothier or any other Kairosoft games I own. Some people tried YouWave and was able to play Kairosoft's games but after a while it stopped working. I am not willing to pay for something that might not work so I just gave up on that one for now. Android -x86 gets a little too complicated as I was getting hungry by the time I had a chance to look at it. Maybe some other time.
I still love playing games on my little mobile phone. There is something nice about it. :)
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