Showing posts with label 大盛食堂. Show all posts
Showing posts with label 大盛食堂. Show all posts

Wednesday, 15 August 2012

Cafe Nippon Job Path

I thought it's probably easier to understand how the jobs linked together in Cafe Nippon ( Cafeteria Nipponica ) using a graph, so I made this one. It was my first time using Google Drawing. What do you think?

I will add this graph to the job list post.

Click the picture to view it in its original size.

Cafe Nippon Job Path
Cafe Nippon Job Path

Saturday, 11 August 2012

Cafe Nippon iOS released

Cafe Nippon iOS is released! Here's the link to Apple Store.

http://itunes.apple.com/app/id550067264

That gave me the motivation to put all the posts of Cafe Nippon / Cafeteria Nipponica together into one page. FAQ is also added.

http://happyenna.blogspot.com.au/p/cafe-nippon.html

The purpose of this page is to link all posts on this blog together. Thank you for visiting Happy Enna.

- Enna

Wednesday, 27 June 2012

Cafe Nippon Update Fixed

Last time I was all OMG don't download the latest patch of Cafe Nippon. Looks like they've fixed the overlapping issue. Phew~, It's now safe to download.

I haven't been playing Cafe Nippon lately because I started playing Pocket Clothier. I learnt something new about remodeling stores in Cafe Nippon this week so I should really add / change some of the posts I did in the past. Nothing major though. I don't really know if I've told people the wrong thing. I probably have, here and there.

I know I haven't been posting for quite a few days now, a week? I have been updating though, adding info to the older posts.

What I have been working on is the compatibility list for Pocket Clothier. I am nearly there. It takes quite a few play-throughs to get everything. At the same time I'm adding more to the Job List.

Well, just so you know, I am still here.  :)

2 July 2012
Compatibility Guide has been added. ( Here )

Sunday, 17 June 2012

How to Develop A Perfect Dish

I have been wanting to do a guide about Dish Development in Cafe Nippon, but you know me, I try and avoid posting guides.  >_<  Anyway, I will give it a go here.

What I am going to explain is how Enna develops her perfect dishes in the game. There are other ways to develop dishes but this is how she does it. I am going to cover two main parts here :

  • Taste, Appeal, and Price
  • Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma

If you don't like the details, this is my favorite way :
  1. Use Top-Class Pork as the 1st Ingredient, and Gold Flakes as the 2nd - Keep using this combination until there's no effect on the Dish's Inner Stats ( 100, 89, 100, 95, 100, 84, 100, 100 )
  2. Use Aged Cheese ( one Ingredient only ) to develop, creating the final Dish with all Inner Sats 100.

Next, we will talk about the details.


Taste, Appeal, and Price


When we pick our Ingredients, we can see how compatible it is to the Dish we are developing. The compatibility levels are : 
  1. Bad
  2. Doubtful
  3. Normal
  4. Good
  5. Perfect
If we mix ingredients that are either Bad or Doubtful, you will see a massage popping up half way of the development saying they are not compatible. If we choose a combination that are either Good or Perfect, we get a message saying they are compatible.


Not CompatibleBad/Bad, Bad/Doubtful, Doubtful/Bad, Doubtful/Doubtful, Bad/Normal, Doubtful/Normal
















CompatiblePerfect/Perfect, Perfect/Good, Good/Perfect, Good/Good, Perfect/Normal, Good/Normal















Price is generally effected by the rank of the ingredients. If we pick Gold Flakes, we can almost always get a Price Increase.

However, in the later play-throughs, I realized Taste, Appeal, and Price are a little random. It can generate different results even if we use the same Ingredients on the same Dish. That's when I realized I should focus on the Inner Stats first.


Inner Stats


Inner stats are totally predictable. You can even work out how many times you need to develop the Dish to make it perfect.

Each Dish has 8 Inner Stats : Health Up, Brain Up, Texture, Aroma, Appearance, Volume, Rarity, Charisma. Each Stat is represented by a number, from 0 to 100.

















Each Ingredient also has 8 Inner Stats. However it's not shown in the game. Luckily we've got them all worked out. ( Ingredients and Numbers )

Before we see some examples, let's see how Dish Development works. There are 2 steps :
  1. Adds 1st Ingredient's stats to Dish's stats
  2. Adds 2nd Ingredient's stats to the result of Step 1
So you can see, it's not adding two Ingredients' Stats together and then add to the Dish's Stat. That's why we can get different result when we put the Ingredients in different orders.


Example 1



Example 2

Notice numbers are capped at 100.
















When Inner Stats are increased, Taste/Appeal/Price would usually increase at the same time. I haven't got any Taste/Appeal/Price decrease since I started using the combinations that would only increase all Inner Stats. ( Best Ingredients for Developing Dishes? )

In most cases, when Inner Stats all reach 100, the Taste/Appeal/Price are also at their maxed values. ( Taste/Appeal/Price Caps ) However, sometimes Taste/Appeal/Price are not yet capped. When this happens, I simply Develop the Dish without any Ingredients. Eventually they will be at the capped values. I sometimes throw in an Aged Cheese to increase the chance of making Taste/Appeal/Price capped.


Tips and facts :
  • Chef's Cooking skill effects the time needed for Dish Development. A Chef with 999 Cooking skill can finish developing in one night.
  • The higher the Dish Rank is, the more the Exp the Chef will receive ( Rank 9 Dish gives 900 Exp; Rank 6 Dish gives 600 Exp. )
  • Simply Develop a Dish without any Ingredients to make a "Copy" of the Dish.

Useful Spreadsheets : See all spreadsheets available Here

Sunday, 10 June 2012

Changes Made

I changed the format of the table in Ingredients and the Numbers. Now we can view the info sorted in different ways. I took away the combo bonus column because I never understood how it worked. It is still kept in the May 2012 sheet, which is the last sheet of this spreadsheet.

I am still trying to improve the spreadsheets/tables I posted earlier. I hope the new ones are easier to read.

Saturday, 9 June 2012

Pocket Clothier Downloaded

OMG, I so don't have time to post this. I just downloaded Pocket Clothier and am already addicted to it.  XD

It looks like there are more things to manage in this game, or maybe it's just because it's new to me. However after a few months it started to make sense. As usual, I like to play through the game not knowing too much about it first. I'd say if you like any of Kairosoft's games, you will like this one for sure.

Pocket Clothier in Google Play. ( please click Here )

Please feel very welcome to e-mail me about Cafe Nippon. I will do my best to work out how to solve any issues you might have. When I gather enough of questions, I will probably make an FAQ. ( wowenna at gmail.com )

Have a wonderful weekend!

Thursday, 7 June 2012

How to Rank Up Stores

This is based on my experience. It has been working pretty well for me. I hope it will work for you too.

There are a few things effecting your Store Ranking. ( check your Store Ranking in Menu > Area )
  1. Store Popularity
  2. Menu - The Dishes you Serve
  3. Clientele
  4. Staff
  5. Furniture Type
  6. Store Size
While some of the factors are related to each other, I will talk about them separately.

1. Store Popularity

Each Store's popularity can be found in Menu > View Info > Store Info. Click ( or Tap ) on the little triangles to see different Stores. As you can see in the picture below, the green bar indicates Region population, and the pink bar is the Store popularity.
















I like to think of Region population as the number of a particular type of customers living in that region, and Store popularity is the number of seats we provide for that particular group in our Stores. This saying turned out to be confusing, let's try something different.

Let's think of it this way:

Green bar - How popular your store is in that particular region
Pink bar - How popular your store is to a particular group

Our first goal is to make all pink bars showing after the green

We can see in the picture above, Student, Youth, and Businessman have pink bars showing after green. So they are set for now.

We have to work on Hswife, Elderly, and Tourist's Store popularity by adding some new items - read  Tables and Decoration for more details.

Remodel the Store changes the region population.

Region population + Store population --> Customer Popularity

Once you see the pink bars start appearing in all groups, you are all set for the first step. Later in the game you will have more money and more items available. When you upgrade your tables and decorations, the store popularity will raise even more naturally. But we are only talking about our first step here. It's more important to get all pink bars showing than, making one of them all the way up and leave some green.

2. Menu
It is important to serve good food. What I usually do is serving a Dish that has the highest Taste and Appeal stats. Having multiple Dishes on the Menu would bring up monthly cost. It is recommended to server one Dish only for each store.

It is a good idea to master at least one Dish in the Starting Menu, so you can get a good start of the game.


3. Clientele

Quite often I get a Store Ranked Up message soon after new Clientele starts to visit the restaurant. ( As long as you've provided enough seats for them. the store popularity is high enough. ) I found the fastest way to bring in new Clientele is to run those Plans. ( Read more about it Here. )


4. Staff

Staff Numbers - A larger Store requires more Staff. 
The Skills - Skillful Staff serve faster.


5. Furniture Type


4 Seats or 2 Seats?
Generally, 4 Seat Tables are better than 2 Seat Tables. However, if you start seeing people walking to the door and leaving straight away, it means you need to replace some 4 Seat Tables with 2 Seat ones. Some customers don't have many friends to go out with, they would only take the 2 Seat Tables.
And of course you want to keep some Counters. Special guests would only use those.

Table Rank

After you get Store Popularity sorted, Tables upgraded to 4 Seats, it is about time to think about getting Tables with higher Ranks.


6. Store Size

You can fit more Furniture and Staff into a bigger size Store -->  higher Store Popularity. I was able to have Rank 1 Stores in the 1st and 2nd Area. ( Sunny Village and Greenville ) without any expansion. I don't usually expand in those two Areas simply because I move them soon after they reach Rank 1 or I've discovered all the Chests, depending on what I wanted to do there.


If you have done all of above, then having Rank 1 Stores is just a matter of time.


Tuesday, 5 June 2012

Remodel Stores

There are 6 sets ( A - F ) available for Remodel Store.

We get A and B right from the start when Remodel Store is available to you in the Management Plan. Others will unlock later.

  • C : Sunny Village Rank #1
  • D : Greenville Rank #1
  • E : Ocean View Rank #1
  • F : Uni Town Rank #1
Each set has 3 parts : Floor, Register, Wall. It is possible to mix different parts from different sets together.



Remodeling your stores can effect your Region Population. ( The Green Bars ) See the pictures below :

Original Customer Popularity
















After Remodeled




Sunday, 3 June 2012

What Gets Carried Over

Cafe Nippon is designed to be played more than once. Once you finish your first game ( 16Y4M ), you get to start a new game with some things carried over.

I couldn't wait to change the game speed to Fast when I finished my first game. ( Menu > System > Settings )




















Things Getting Carried Over


-  Dish
  • Sell Price / Taste / Appeal
  • Health Up, Brain Up, Texture, Aroma... etc.











-  Staff
  • Level
  • Salary ( Except Special Staff e.g.. Gordy Ramsly ) ( picture below, #1 )
  • Speed / Appeal / Cooking / Research
  • Skills Learned ( including the levels )
  • Job Experience ( including the levels )












Things NOT Getting Carried Over


-  Staff EXP on a particular Job Level ( picture above, #2 )
-  Tables and Decorations
-  Recipes
-  Money
-  Clientele


Thank goodness Lazycat showed me the w3schools web site to learn a bit of html earlier. It hasn't been so much fun playing around with those pictures and format today.


Perble Bear mailed me some more biscuits last week. They are so tasty. I hope I won't finish them too quickly.


I was so happy the other day when I read Belidan's comment on "Pocket Clothier". Thanks for visiting my blog. I will do my best to keep it up.

Friday, 1 June 2012

Tables and Decoration

I finally put myself together and converted the tables below from 大盛りグルメ食堂.

A few things about Tables and Decoration we must mention :
  • Special Guests ( Gourmet Reporter, Masked reviewer... etc. ) would only take Counters.
  • Some Clientele that come in couples, would only take 2 seat Tables even if there are Sofas available.
  • Each ❤ gives 2 points to Store Popularity ( shown in Menu > View Info > Store Info )





Thursday, 31 May 2012

Do Not Update

Ohhh, this is no good. I was checking to see if there are any games to play on my mobile, and saw Cafe Nippon has an Update. I nearly went for it but quite a number of reviews saying the Update would bring in some text overlap troubles.

Let's wait a bit before they fix the problems and read the reviews first before you Update next time.  :)

Tuesday, 29 May 2012

My First Cafe Nippon Game

I am not the type to read about it before I play. So I started the game without knowing anything. The assistant in the game was good enough explaining all the basics.

Money was an issue. It went red almost every time after the staff got paid. We then had to skip all the 4M Ingredient Search, sometimes the whole year, which was a little upsetting. We decided to stop spending after 10M until the staff got paid next year. That seemed to work out alright in the end.

I was picky with hiring at the start. I'd pick the person with best stats out of the three. I sometimes hire them by their looks, ( shhh ), or their names. Only learned later that you end up having to hire them all anyway. I tried negotiating with those special traveling chefs. Gordy Ramsly was easy going, but Alton Green was such a snub. I spent all my cash throwing lots of gifts to Alton Green but in the end he still gave me a No. I then decided not to hire more of those special chefs in my first game.

Time went by so slowly. I couldn't change the game speed to Fast since it was my first game.

I made sure I had rank 1 in all five towns before the game ended. However I was surprised to receive a Bronze Trophy when the game ends at 16Y4M. I thought I did better.

That's pretty much what happened in my first play through. I made lots of mistakes. I wondered where to find Shark the whole game that's why I wrote about it in one of my posts earlier. ( read it here )

Things I've done right in my first game

  • Developed Chicken Bowl as much as I could - so the next game I can have a delicious Chicken Bowl to serve
  • Managed to save up later in the game - After paying the staff the numbers always went red, so I decided to limit my spending after 10M, it worked out alright in the end.
Gosh, I can't think of any other things I've done right in my first game. -.-

Things I shouldn't have done in my first game

  • Running expansive Plans starting of the year, which resulted not being able to go Ingredient Search in 4M, sometimes the whole year It was bad. :(
  • Tried hiring special staff without saving the game first - I failed one and spent all the money
  •  Serving many Dishes in stores - each Dish listed would add up to the monthly cost, serving one Dish per Store is ideal

I have a few things in mind to post in the near future :
  1. A list of Tables and Decorations ( done! read it Here 8 June 2012)
  2. How to Rank Up your restaurants ( done, too! read it Here 8 June 2012 )
  3. What I'd like to achieve in Cafe Nippon ( still thinking 8 June 2012 )
  4. Improve some of the Tables I've already posted ( done a few, working on it 8 June 2012 )
I'm pretty sure I am still missing some here. But that's all I can think of for now.

Sunday, 27 May 2012

Best Ingredients for Developing Dishes?

Edit: Updated some of the values. ( 4 Nov 2012 )

Maybe if I were a good programmer -- but I'm not. Plus I don't think I can be bothered to use my human eyes and brain to sort this out by hand. *sigh*

Maybe Lazycat can do it? He is the best person at solving this sort of problem using his programming code. Let's ask him! I linked him the Ingredient Effects and anxiously waited for his reply. "No problem." OMG, he said yes.

I was too excited to sit still so I left to do the dishes. Within an hour, I got the result and the code itself!

Here's what I requested for :

A list of Ingredient combinations that would only give positive effect on the dish to be developed.

With a bit of editing, I came up with two tables.
  1. Aged Cheese is not involved
  2. Aged Cheese is involved
Aged Cheese is the only Ingredient that would give all the attributes a plus. However it can be difficult to get. You might want to save it till your Dish is nearly perfect.

Before you say IT DOES NOT WORK, please read the explanation after the Tables.

Table 1. Aged Cheese not involved


Table 2. Aged Cheese involved


Okay, Let's explain.

Why does it not work sometimes? It gets tricky when the Dish in development is close to perfect. Have a look at the pictures below. We can see, when the same Ingredients are put in different orders, we get different results because it follows two rules:

  1. Whenever the attribute is over 100, it's set to 100
  2. 1st Ingredient first. -- The game actually adds up the Ingredient 1's attributes to the Dish first, calculates it, and then adds the 2nd Ingredient's up.

Take P 1, Brain Up attribute as an example:
     Top-Class Pork does +22 to Brain Up, but Gold Ice Cream is already 100, so it's set to 100, then Gold Flakes does -11, so the final result is 89.

Let's look at P 2 Brain Up attribute:
     Gold Flakes does -11, to Gold Ice Cream's 100 -- that's 89. Then Top-Class Pork's +22 brings it over 100, so we get 100 as a result.

P 1. Top-Class Pork 1st, Gold Flakes 2nd

P 2. Gold Flakes 1st, Top-Class Pork 2nd

That's why, with Table 1, when your Dishes are close to perfect, you might not get the result you expect. However, with Table 2, as long as Aged Cheese is the second Ingredient, you can expect the attributes buffed up.

Tips and facts:

- Aged Cheese and Green Onion are the only two ingredients having no negative effects.


And of course, if the result is still not as expected after you've finished reading this, it is probably just me having some typos.  :p  Please do let me know. Thank you.

Many thanks to Lazycat again for being so amazing.  :D


Seebs made a really cool applet to help us find the best possible combination based on the ingredients we have, with this tool there is no need for guess work anymore.
"... lets you enter a dish's current stats, select the ingredients you have, and it'll tell you which combination gives the largest boost to stats." - Seebs
Here's a link to it : The Cool Seebs Applet  ( Thank you, Seebs! )

Have fun cooking!

- Enna

Friday, 25 May 2012

Price/Taste/Appeal Caps

No matter how many expensive Ingredients you throw in to develop a dish, there is a maximum Price, Taste, Appeal for each Dish. This table below shows you what the limits are.

Again, I used the data from 大盛りグルメ食堂, translated and edited with some extra features. You can click the links on the bottom of the table to sort by Dish Name, Rank, Price, or Monthly Cost.


Thursday, 24 May 2012

Develop Dishes Without Any Ingredients

Enna has been so silly. She did not know it is possible to develop dishes without any ingredients. Yup, she, not me. -.-

Select the Dish you wish to develop, Remove all the Ingredients, Start Cooking!

Now Enna can reproduce her Chicken Bowl without waiting for the hard-to-get-in-the-early-months Boned Chicken and Rice. She can also make extra high rank dishes without wasting ingredients or getting the perfect attributes effected.

We had a Top-Grade Sushi with all attributes maxed to 100, but the Taste/Appeal was 899/999.  ( The maximum Taste/Appeal for this dish is 999/999. ) When we tried developing it without any ingredients, the Taste went all the way up to 999. Wasn't it wonderful!  =D

Yeah, I know I know. I decided to spend some time playing Diablo 3 the other night, but the server was down for maintenance.  T_T  Therefore, I started a new Cafe called Happy Enna.

Wednesday, 23 May 2012

Power Leveling

Power Leveling
Ray Coffer worked as a Ninja waiter for a long time. He took his time leveling.

One day, he was called in to be a temp 5-Star Chef. After a few months, he decided to get back to being a Ninja.

Right after the the job change, the Assistant spammed the screen with lots of messages. I was like "Woah!" The Screen looked like the picture on the right. All the sudden everyone changed from Kitchen to Floor leveled up at the same time. What happened?

It turned out that after your staff become a level 5, 5 Star Chef, they still keep accumulating the Exp, secretly. When you do a job change, the Exp will be used on the new jobs.

Chefs gain Exp much faster than those working in the Floor Area. Therefore it is a good idea to swap people around every now and then. Chefs can also gain Exp from Dish Development. How much Exp they can get from Dish Development depends on the rank of the Dish :

1 Star Dish => 100 Exp
2 Star Dish => 200 Exp
3 Star Dish => 300 Exp
and so on
9 Star Dish => 900 sweet Exp.  :)

A small Tip here -- Switch the staff before you Change their Jobs, otherwise the Assistant will not let you go easily.

I switched Ray Coffer from the Kitchen to Floor before he finished developing the Gold Ice Cream. It was so funny to see him jumping up and down with the new dish.   ^_^

A Monkey Chef ?


Tuesday, 22 May 2012

How to Get New Clientele

Yay! My Cafe Diablo 3 finally finished. Who would have thought I am still playing this game.  :p

Remember I was trying to finish a project? I was trying to complete this table for Clientele.

Some Clienteles come right from the start of the game, some take efforts to bring them in. Most of them after a while ( when they reach 30 points ish ), they would give out a planning proposal. If you run the plan, in most cases would bring you a new customer.

If Condition A meets first, you get a popped out message, saying so and so can now come to the restaurant.
If Condition B meets first, the new Clientele will start coming in quietly.
We just need either Condition A or B to get a new customer.

The fastest way to get new Clienteles is to run those Plans as soon as you get them.

Some Condition As are left blank because I haven't worked out what they are. It could be food or other events.

Enjoy the table! :D :D :D  ( Time to play some real Diablo 3 for me! )



Thank you, MoonBeagle, for the professional advice on how to make my spreadsheet more readable. <3

Monday, 21 May 2012

Hina and Her Soba in Detail

Let's so straight to the point. How do you get the Housewife Hina and then receive Soba from her?

There are two main stages:
  1. Getting Hina to visit
  2. Serve a Rice dish
Pic 1 : Hina's Arrival

Pic 2 : Steps of Getting Hina

The sequence is like this :

Artist -> Lingerie Seller -> Adventurer -> Singer -> Celebrity -> TV Personality -> Exec. Assistant -> Hina

Artist gives Point Card.
Lingerie Seller gives Hostel Promotion.
Adventurer gives Theme Song.
Singer gives Add Spring Water.
Celebrity gives Endorsement.
TV Personality gives Free Vouchers.
Exec. Assistant does give you a plan but it does not help getting Hina.

Therefore, to quickly get Hina, the best way is to run those plans as soon as you can. Once you run the plan, the next housewife starts visiting. If the plan is not done by the time that particular housewife reaches 100 points, the next housewife will start coming anyway.

There isn't a plan from Exec. Assistant you can run to get Hina though. You will just have to wait until Exec. Assistant reaches 100 points. Although, I've read if you have Seafood Soup on the Menu, it will also trigger Hina's visit. ( I didn't have Seafood Soup on my Menu when Hina came. But you can give it a go if you are curious. )
Now, Stage 2 : Let's Serve Rice

Most people have trouble here. I was suggested serving Crab Fried Rice last time but it took ages so I decided to server all kinds of Rice dishes and finally got her. This time, I decided to try just plain Rice ( 4 Stars, Brain up 73, Aroma 90, Appearance 22, the rest 100 ). Hina came in, tried the Rice and gave me the Soba straight away.

I've also noticed, if she followed her friends in, even if she tried the Rice, she wouldn't say a word. That is why sometimes we need to wait a bit.

I was just curious so I reloaded the game and tried serving Crab Fried Rice. ( 5 Stars ) Five months passed and she had tried the dish many times but she just kept quiet. So I am wondering, since Crab Fried Rice worked for some people, maybe it's a little random each playthough?

I hope this helps people getting the Soba. If you have any questions, please leave a comment and we will try and work it out together.

Sunday, 20 May 2012

How to Remove A Dish

Aww, I have not been lazy about posting. It is just that I have been working on a really big list for Cafe Nippon. It kind of requires me to play though the whole game. I am just going to post a small one here today since I have not finished that big project.

It may appear to you that it is quite simple to remove a dish from the menu. But I didn't think it was possible the first time I played the game. I thought the only way to remove a dish was to switch it to another dish. I only realized later that you can just simply remove a dish.

Here's How:
  1. Menu > Dishes > Select Dishes
  2. Select the Dish you wish you remove
  3. Click the "Remove" Button on the bottom left
Simple as that!  ^_^


My next post will be Hina and her Soba. I realized a lot of people are still having a bit of trouble getting her Soba. I will make a post about that in details.

Thursday, 17 May 2012

Where Do You Get Shark?

It was from the 3rd chest we found at that place, Veggie Market in Greenville. We opened the chest up and found those pieces of paper:

3rd Chest, Veggie Market, Greenville

Oh, yes! More Recipes!! So you need Shark Fin Soup + Caviar + Foie Gras to make Bird's Nest Soup. What about Shark Fin Soup? As you see in the picture, Shark Fin Soup Recipe is missing more than half of the paper!

Could this Bird's Nest Soup be our masterpiece dish? Could it be the most expensive, exotic food we are able to serve our customers? Do you know where to get Shark meat?

We started to panic. We decided to go through all the treasure hunting places to find the recipe. Or even, maybe the Pumpkin company may sell Shark meat? We talked to all the customers, served them all kinds of dishes even if they are not very profitable.

We found nothing. T_T Our chefs were all very anxious. WHAT IF other restaurants found the recipe FIRST!? We Googled, and Wikied. To our surprise, we found the Shark Fin Soup Recipe from 大盛りグルメ食堂. The Japanese had made it already. Luckily they were so kind and shared the secret.

The truth is
  • There is no Shark in Cafe Nippon. ( They made it that way so it's safe for kids to play. :p )
  • Shark Fin Soup is made of Seafood Soup, Tasty Fish, and Secret Sauce.
  • The Shark Fin Soup Recipe is discovered by Chefs developing dishes.

Note: The Story above is made up by Enna for entertaining purpose. She sometimes thinks she lives in the game she plays. She also talks about herself as a third person occasionally. For the full list of Cafe Nippon Recipe, please click Here.